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The Escapists 2 - Big Top Breakout For Mac

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NOTICE: Requires the base game The Escapists 2 in order to play. Activation key must be used on a valid Steam account. Requires internet connection. Wind Up Merchant achievement in The Escapists 2: Complete the unique multiplayer escape - worth 50 Gamerscore. Big Top Breakout. 4.31 660 259 (39%) 1-2 h. Wind Up Merchant.

Big Top Breakout is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.

  • 4Ways to Escape

Schedule[edit | edit source]

TimeEvent
06:00 - 07:00Roll Call
07:00 - 08:00Breakfast
08:00 - 11:00Job Time
11:00 - 14:00Free Time
14:00 - 15:00Roll Call
15:00 - 16:00Dinner
16:00 - 17:00Exercise
17:00 - 18:00Shower Time
18:00 - 19:00Show Time
19:00 - 21:00Free Time
21:00 - 22:00Roll Call
22:00 - 06:00Lights Out

Jobs[edit | edit source]

  • Face Painting [Requirements: 30 Strength, 55 Intellect] [Reward: 40G]
  • Balloon Artist [Requirements: 40 Strength, 60 Intellect] [Reward: 50G]
  • Hanging Posters [Requirements: 40 Strength, 30 Intellect] [Reward: 30G]
  • Lion Feeding [Requirements: 70 Strength, 50 Intellect] [Reward: 75G]

Escape Plans[edit | edit source]

Escapist 2 microsoft
  • It's A Long Shot - Fixing the Human Canon
  • Wind Up Merchant - Scaring the Elephant
  • Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door

Ways to Escape[edit | edit source]

There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.

It's A Long Shot [Solo][edit | edit source]

Preparation: Locate 1x Crowbar, 1x Timber, 2x Spring, 1x Duct Tape, 1x Hammer, 1x Coconut. Raise intellect to at least 60. Use materials to craft a Makeshift Launcher and a Makeshift Helmet.

For finding the items, coconuts will be found in desks, and so will springs. In the main warden's table, there is a guaranteed spring.

The Escape: Use the crowbar to fix the Human Cannon (east of the Big Tent in the middle of the map), place the Makeshift Launcher, then use the Makeshift Helmet to interact with the cannon to finish the escape.

The Escapists 2 - Big Top Breakout For Mac

NOTICE: Requires the base game The Escapists 2 in order to play. Activation key must be used on a valid Steam account. Requires internet connection. Wind Up Merchant achievement in The Escapists 2: Complete the unique multiplayer escape - worth 50 Gamerscore. Big Top Breakout. 4.31 660 259 (39%) 1-2 h. Wind Up Merchant.

Big Top Breakout is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.

  • 4Ways to Escape

Schedule[edit | edit source]

TimeEvent
06:00 - 07:00Roll Call
07:00 - 08:00Breakfast
08:00 - 11:00Job Time
11:00 - 14:00Free Time
14:00 - 15:00Roll Call
15:00 - 16:00Dinner
16:00 - 17:00Exercise
17:00 - 18:00Shower Time
18:00 - 19:00Show Time
19:00 - 21:00Free Time
21:00 - 22:00Roll Call
22:00 - 06:00Lights Out

Jobs[edit | edit source]

  • Face Painting [Requirements: 30 Strength, 55 Intellect] [Reward: 40G]
  • Balloon Artist [Requirements: 40 Strength, 60 Intellect] [Reward: 50G]
  • Hanging Posters [Requirements: 40 Strength, 30 Intellect] [Reward: 30G]
  • Lion Feeding [Requirements: 70 Strength, 50 Intellect] [Reward: 75G]

Escape Plans[edit | edit source]

  • It's A Long Shot - Fixing the Human Canon
  • Wind Up Merchant - Scaring the Elephant
  • Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door

Ways to Escape[edit | edit source]

There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.

It's A Long Shot [Solo][edit | edit source]

Preparation: Locate 1x Crowbar, 1x Timber, 2x Spring, 1x Duct Tape, 1x Hammer, 1x Coconut. Raise intellect to at least 60. Use materials to craft a Makeshift Launcher and a Makeshift Helmet.

For finding the items, coconuts will be found in desks, and so will springs. In the main warden's table, there is a guaranteed spring.

The Escape: Use the crowbar to fix the Human Cannon (east of the Big Tent in the middle of the map), place the Makeshift Launcher, then use the Makeshift Helmet to interact with the cannon to finish the escape.

Wind Up Merchant [Multiplayer][edit | edit source]

Preparation: Get a Circuit board, Wire, Lighter, comb or Toothbrush for each player. Find the Enclosure Keys (they are located at a desk behind a multiplayer door south of the kennels), piece of string, and a handkerchief. Then raise your intellect up to 70. Make Fake Red and Cyan Keycards. Take the Fake Red Keycard onto the roof using the ladder between the mess hall and show tent, then enter the room with the red keycard and get the Teeth from the desk within.

Theescape: Use the Teeth, String, and Handkerchief to craft a Wind-Up Mouse, then grab the mouse, Enclosure Key, and your Cyan Keycard and head for the elephant lockup. Open the front gates with the key, then get behind the elephant cage with the Cyan keycard and release the mouse into the elephant cage to escape!

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Perimeter Breakout [Solo/Multiplayer][edit | edit source]

Preparation: Buy or steal these materials: 1x Talcum powder, 1x Toothpaste, 1x Lighter, 1x Comb/Toothbrush, 1x Timber, 1x File, 3x Duct tape, 3x Sheet of Metal, 2x Pillow, 1x Bed Sheet and 1x Guard/Infirmary outfit. Raise your intellect to at least 60.

Craft a wad of putty and molten plastic and find the guard with the cyan key. (The best way to do this is to beat up all of them until you find them.) Craft the cyan key mould and the plastic cyan key, then craft a sturdy shovel. Also craft a bed dummy.

The Escape: Check in at last roll call and place your bed dummy in your bed. Before the end of roll call, hide in the space between the shower train car and the Guard rooms train car, then after 23:00, sneak behind the fence with the cyan key and start digging under the fence. Remember not to start digging before 23:00 or you will be shot! After you've dug through to the other side, walk a little bit upwards, and you're free!

Alternate Method

Preparation: Either get a red plastic key and a Lightweight Cutters, or a Sturdy Cutters, as well as a plastic cyan key and a bed dummy. At the final rollcall, place your bed dummy in your bed then head for the room between the mess hall and show tent. At 23:00, use the ladder to get onto the roof and follow the wooden planks until you get to the fence with a red door on it. Either use your key if you have it, or cut through the fence, then continue following the wooden planks through a cyan door and a normal door until you find two sets of fences. Cut through both of them, then hop off the roof and run past the perimeter to freedom!

Videos[edit | edit source]

It's A Long Shot Guides

Wind Up Merchant Guide

Perimeter Breakout Guides

Retrieved from 'https://theescapists.gamepedia.com/Big_Top_Breakout?oldid=38568'
This article is a stub. You can help The Escapists Wiki by expanding it.

This article is a stub. You can help The Escapists Wiki by expanding it.

The Escapists Free To Play

Teeth
The Escapists 2 Item
Details
Won't be confiscated


The Teeth is an item in The Escapists 2, exclusive to the DLC prison Big Top Breakout.

Usage[edit | edit source]

The Teeth is used to craft the Wind-Up Mouse.

The Escapists 2 Game

ResultComponentsInt
Teeth + Handkerchief + Piece of String70+

Obtaining[edit | edit source]

To obtain this item, you must make a Fake Red Keycard. Take the Fake Red Keycard onto the roof using the ladder between the mess hall and show tent, then enter the room with the red keycard and get the Teeth from the desk within.

Escapist 2 Microsoft

Retrieved from 'https://theescapists.gamepedia.com/Teeth?oldid=37107'




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